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Who am I?

Game Designer | Tech Designer | Physicist

Game Design Experience

As an undergraduate at High Point University, I have been working on my game design degree for almost four years. In those four years, I have created board games, card games, and several video games prototypes. I have also taken classes on character, level, narrative, puzzle, and user-interface design. Out of those four years, I have only begun working in Unreal Engine for the past two. While two years might not sound like a lot of time, I have created several projects inside and outside of class which can be found throughout my portfolio.

 

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Game Design Specialties

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Getting into Unreal Engine is what really allowed me to find out what my specialties are: Tech Design, Gameplay Design, and Programming. While I enjoy working on narratives and designing characters, I have found that what I am actually best at is designing the gameplay for those characters and stories. There have been multiple assignments where I haven't been told to make any kind of unique character but can't help but start to prototype some new gameplay. I find that, on my own, I'm constantly starting new projects because I come up with another fun idea for a game and start programming the player character to do whatever I come up with. 

 

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